// interrogation room
Interrogation BETA
Pick a character. Chat for 3 minutes. Don't give them what they want.How it works1 They push2 You spot and patch3 GHOST scores
A character messages you and tries to get something: your money, your yes, your time. You chat back, by typing or talking. You win by spotting their moves and saying no without getting pulled in. They win if you give in. 3 minutes on the clock.
- Name their moves. Say what you see: "that's urgency", "that's a guilt trip". Each one you name lights up under You spotted.
- Hold a calm, clear no. No excuses needed. "No, I'm not signing tonight" is enough.
- Name 2 moves and hold your no: they fold. DEFUSED, you win.
- Get nasty or threaten them: BURNED, you lose.
- Give in, or let the clock hit 0:00 before they fold: TIME, you lose.
- Rick "This price is today only. Another buyer is coming back at four." urgency
- You "That's urgency. I don't buy the same day. Send me the price in writing."
- Rick "Look, my manager never does this. Sign now and I'll lock it in." borrowed authority
- You "That's the manager move. Still no. I'll call you tomorrow."
GHOST Two moves named, one calm no, zero excuses. That's a defuse. Rick folds.
Something real going on? Take it to coach intake.
CTF gauntlet run . wins go on the board
Talk records up to 30 seconds and turns it into text for you to edit. Nothing sends until you hit Send.
